I Pressed X!!
Tuesday, 6 March 2018
Five Gaming Settings I'd Hate to Live In
Tuesday, 20 February 2018
Six Times Games Threw Us A Curveball
Playing games can be fun, no doubt and with the constant development of storylines and characters, it's easy to get immersed in that world, your imagination flows as you notice the same subtle patterns crop up in the story mode. But every now and again, the game catches us off guard with an unexpected twist and turn that leaves us more confused than an Italian plumber chasing after a princess. (Seriously, what?)
Before I go on, I should say there will be potential spoilers ahead so scroll at your own risk. Here we go.
Assassin's Creed Three
So you've followed the games this far. It's the fifth in the series (don't ask) and you've become familiar with Ubisoft's way of introducing you in to each game. You've seen the trailer, you've followed all the news on IGN and you're prepared to don your white hood and discreetly take down Templars at the height of the American Revolution. So you start your game as the charming Haytham Kenway, not exactly the poster boy for the Assassin order, but it's a new game, so new image. Right?...You still have all the skills, climbing, killing, eagle vision, blending in to the crowd (yeah you get it). As you enjoy your time negotiating with the natives and trying to secure the location of the piece of Eden through elaborate missions designed to make you feel like you're making a difference. It's then that you become friendly with Charles Lee. He seems nice enough so after about three hours of gameplay (kept getting caught by guards who'd sound the alarm!), you decide to initiate old Charlie in to your order. After he takes the oath, you (as in Haytham) present him with a ring and utter the words "congratulations, you are...a TEMPLAR!" So it turns out you just spent the first three sequences helping the very order you've spent the last four games trying to defeat. A complete digital middle-finger from Ubisoft, but still the best part of that game.
Batman Arkham Asylum
One of the defining superhero video games of it's kind. Arkham Asylum let's you play as Batman as you find yourself trapped in the one place you've locked up most of your rogues gallery, all because of that laughing a**hole, the Joker. You get yourself immersed in the role of Batman as you strike fear in to the hearts of your enemies with stealth attacks, combos and gadgets. You are the ultimate predator as you stalk your opponents in the somewhat eerie asylum. When you're finally used to this power stance, you find yourself walking through a corridor and suddenly...your tv flickers for a few seconds, then the game crashes and the screen goes blank. "Don't tell me it's faulty" you say to yourself. Your panic increases as you see the opening scene to the game. "Do I have to start all over again?" (You bloody hope not!). Then it becomes apparent that this is meant to happen. So hang up on technical support, everything is fine. The game has now reversed the roles and Batman is now the insane inmate being brought in to the Asylum by the Joker. That clown then pulls a gun on you and fires, causing you to die. Your given a hint by the game "dodge Joker's shot by moving the middle stick". Eagle-eyed gamers among you will know that the controller has a left stick, yes. A right stick, of course. But a MIDDLE STICK? Evidently not. This is just the game laughing at you as you stare at your controller (which you've been so familiar with up until now) looking for a second chance, which never comes. Good one Rocksteady.
Batman Arkham Knight
Rocksteady's third game in the franchise, it's been a long and bumpy journey as you've navigated your way as the Dark Knight. But you'd think by now (being the World's Greatest Detective and all) that you know enough about these games to not fall for anymore of Rocksteady's shenanigans. Ok that first game was the result of Scarecrow's toxin. Yeah second game where you tried to tell us there were two Jokers, very good Rocksteady but you wont catch me a-oh what!? Yes they did it again. Ace chemicals lab. You've already briefly bumped in to the Arkham Knight but you've got to stop the Scarecrow dispersing his newest toxin. So as you take down all the guards in textbook fashion and confront the Scarecrow (so early on, this must be easy), you're faced with four tanks of toxin. Your job is to carefully move them from one side of the room to the other. What's that? I have to move them slowly? If you say so. You're in full swing you've carefully taken care of three of those gas canisters as Ace Chemicals basically falls down around you, but you're fine. You're calm and composed, just take this canister, turn around and....argh! (I literally screamed like a girl when this happened) there you are, face to face with the Joker who's holding a gun to your head. You panic, "I thought he was dead!? Where's the middle stick? Ugh!" But it's just a long-lasting side effect of Scarecrow's new drug. The Joker is now by your side for the rest of the game. Damn you, Rocksteady for taking away my masculinity in one swift move (apart from Man-Bat where I fell off my chair and had my wife laughing her head off).
The Last of Us
Now personally, I had no clue what to expect from this. I was reluctant to play it purely because I'd heard it was a survival horror game and, as you may have gathered, I don't do too well with the unexpected. I gave it a bash and ended up getting my own copy (I actually think it's a complete work of art, but anyway). The introduction to that game is cinematic beauty. You're briefly thrown in to this normal, every day world of Joel (for some reason pronounced Joal) and his daughter Sarah where Joal (sorry, I mean Joel) has just come home from work, he chats to his daughter and puts her to bed...then things get interesting. You play as a confused Sarah who's woken up to the very beginnings of an apocalypse and the game shows you how quickly things escalate as father, daughter and uncle Tommy try to make their way to safety. You think you've adjusted to the forthcoming apocalypse until Naughty Dog throw a nasty surprise at you. Yes you all know the scene I'm talking about. Poor Sarah gets shot down by a soldier and Joel holds her in his arms helplessly as she passes away....now I'm not saying I was so shocked that I actually cried, but...yeah I did, I cried more than when I realised I had to buy a PS4 to continue with the Arkham games. But seriously, it was emotional because it was unexpected.
Fallout Four
So when I first played this game, I had no idea what Fallout was all about (sorry, I know) so jumping in to the franchise on the fourth game was a leap. You start the game in an alternate America and contrary to the impending nuclear apocalypse, civilians in the game seemed relatively calm. You play the role of either a father or mother to your newborn child, depending what you pick (although if you're anything like me, you spent twenty minutes trying to make the character look like you). All is going well as you roam around your house interacting with various objects/people including Codsworth (not to be confused with the talking clock from Beauty and the Beast) when suddenly you have to evacuate your house and get in the shelter seconds before a nuke drops (though what's wrong with hopping in a fridge/freezer?). You start to adjust to your life underground once you've been given your overalls and frozen in cryofreeze. Then comes the horrid twist, you wake to find everybody is dead, including your wife/husband and a gang of people have taken your child. You wake up some time later to fend for yourself against giant insects (this is where I came out of first person mode). Maybe Fallout fans wouldn't consider this a curve ball, but being new to the franchise I felt as though Bethesda studios had asked me to do the trust fall and stepped back as I dropped to the ground.
Assassin's Creed Two
Just to be clear Assassin's Creed Two actually is the second game in the series (unlike three) and one I thoroughly enjoyed. Gone was the repetition of the first game and now ushered in a ground-breaking addition to Ubisoft's ever-growing franchise. You play as young Ezio Auditore, a young Italian from a wealthy family, who'll soon follow in his father's footsteps to become an Assassin. The game cleverly introduces us to a variety of characters and associates including Uberto, a friend of Giovanni (Ezio's dad). A few sequences in to the game, Giovanni is imprisoned and it's down to Ezio to don his father's Assassin suit and prove his father's innocence by bringing a set of documents to Uberto. Upon doing this, we're shocked to find out that Uberto (wait for it) is a Templar. He denies possession of these documents and executes Ezio's father and brothers. Playing this game, I truly felt just as betrayed as Ezio I mean, here you have this guy (who kind of looks like Kyle Gass from Tenacious D), he's friendly with you and your family and his betrayal comes out of nowhere, leaving Ezio to carry on his father's legacy as an Assassin.
So there you are. Six curveballs that games launched at us quicker than Pong.
Have you ever been caught off guard by a game? Let me know below.
Thanks for reading.